Stella
EngineeringMeowdy, I'm Stella - the principal engineer behind PSYLOCKE.GG! I handle the data, backend and deployment and keep the site running!
koding.devA community-built Marvel Rivals companion site, by the people who play it.

Meowdy, I'm Stella - the principal engineer behind PSYLOCKE.GG! I handle the data, backend and deployment and keep the site running!
koding.devHiya! I design the layouts of pages and how they'll feel, making sure they're the polished, easy to use features you expect from us!
melodies.devCollaborators on brand, tooling, and showcases.
Most fan sites fall into one of two traps.
The first is the wall of stats. Endless tables, ten-column tier lists, percentages without context. The data is in there if you have the patience to find it, but the page itself has the visual warmth of a tax form.
The second is the ad-cluttered dump. Sticky banners, autoplay video, pop-ups between you and what you came for. Ads pay the bills, but they shouldn't run the page.
We wanted neither. Every page should be quick to scan, generous with whitespace, and built around the game's own art.
PSYLOCKE.GG runs on Yggdrasil, our in-house pipeline. When Marvel Rivals patches, Yggdrasil reads the game files directly and pushes the changes to a global CDN. Heroes, cosmetics, abilities, voice lines, store rotations: straight from the game's own assets, within ten minutes of every patch.
The numbers you see here are the numbers the game ships with. The site is ad-supported and independent; nobody pays us to recommend a hero or a bundle.
Feature requests, corrections, or just to say hi. Discord is the fastest way to reach us.
That's what it's here for.