DOCTOR STRANGE
STEPHEN STRANGE
As the Sorcerer Supreme, Dr. Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.
EYE OF AGAMOTTO
Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies.
DAGGERS OF DENAK
Cast Daggers of Denak forward.
PENTAGRAM OF FARALLAH
Open portals between two locations, enabling all units to travel through them.
SHIELD OF THE SERAPHIM
Create a protective barrier against damage.
MAELSTROM OF MADNESS
Release Dark Magic to deal damage to nearby enemies.
PRICE OF MAGIC
Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal.
CLOAK OF LEVITATION
Ascend and then enter a brief state of sustained flight.
Team Ups
Additional abilities given to you when you're in a team with another character!
GAMMA CHARGE
Tony Stark watched his colleague, Dr. Bruce Banner, with a mixture of hope and trepidation. If Banner's newly-designed gamma belt could control the Hulk's rage, it could save countless lives and millions in property damage. But finding a way to infuse the radiation with magical artifacts... well... It's no wonder that Stephen Strange's astral projection arrived when it did with similar intrigue... Tony's Log: I never said this, but Bruce may be the smartest man alive. When he's not big and green.
GAMMA MAELSTROM
Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes excess gamma energy. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade.