Full damage numbers coming soon!
Duelist
Namor McKenzie
TRIDENT OF NEPTUNE
Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack Speed.WRATH OF THE SEVEN SEAS
Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, Monstro Spawn to enter a berserk state, gaining increased Attack Speed.Cooldown: 6s
BLESSING OF THE DEEP
Summon a protective barrier while flying upwards.Cooldown: 15s
AQUATIC DOMINION
Summon a Monstro Spawn that can autonomously attack enemies.HORN OF PROTEUS
Summon Giganto to leap atop enemies within range, disabling their mobility abilities.FROZEN SPAWN
Luna Snow infuses ice energy into Jeff the Land Shark, who then can tap into the ice energy to power up abilities at will.Cooldown: 20s
TIDE FALL
HOLD {Jump} to fall slowly.GAMMA MONSTRO
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage.Cooldown: 15s
Team Ups
Additional abilities given to you when you're in a team with another character!
Characters that are highlighted are the anchors for the team-up.
GAMMA CHARGE
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage.
GAMMA MONSTRO
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage.Cooldown: 15s