Vanguard
The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.
Iron Volley
Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.
Meteor M
Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy Projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct.
Mag-Cannon
Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.
Metallic Curtain
Change the magnetic field around to form a metallic curtain, blocking all incoming Projectiles.
Base Effect: Defensive Stance is fortified. Activating the ability expands a magnetic field, drastically boosting the Damage Reduction ratio of Defensive Stance. Furthermore, all damage absorbed by the field is converted directly into damage for Southern Brawl. Enhanced Effect: When teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.
Base Effect: Throw two magnetic playing cards forward. Upon hitting the environment or a character, the cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launching enemies. Enhanced Effect: When teaming up with Magneto, after the duration ends, the magnetic poles of the cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.
Base Effect: Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective. Enhanced Effect: When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.
| Rank | Level range | Estimated time |
|---|---|---|
| Lvl 1-4 | 2 hrs | |
| Lvl 5-9 | 4 hrs | |
| Lvl 10-14 | 7 hrs | |
| Lvl 15-19 | 8 hrs | |
| Lvl 20-24 | 9 hrs | |
| Lvl 25-29 | 9 hrs | |
| Lvl 30-34 | 9 hrs | |
| Lvl 35-39 | 9 hrs | |
| Lvl 40-44 | 9 hrs | |
| Lvl 45-49 | 9 hrs | |
| Lvl 50-69 | 67 hrs |